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Unreal Engine C++ API Reference > Plugins > ContentBrowserAssetDataSource > UContentBrowserAssetDataSource
References
Module | ContentBrowserAssetDataSource |
Header | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Public/ContentBrowserAssetDataSource.h |
Include | #include "ContentBrowserAssetDataSource.h" |
Source | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Private/ContentBrowserAssetDataSource.cpp |
static bool GetObjectPathsForCollections
&40;
ICollectionManager &42; CollectionManager,
TArrayView< const FCollectionNameType > InCollections,
const bool bIncludeChildCollections,
TArray< FSoftObjectPath > & OutObjectPaths
&41;