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Unreal Engine C++ API Reference > Plugins > ContentBrowserAssetDataSource > UContentBrowserAssetDataSource
References
Module | ContentBrowserAssetDataSource |
Header | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Public/ContentBrowserAssetDataSource.h |
Include | #include "ContentBrowserAssetDataSource.h" |
Source | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Private/ContentBrowserAssetDataSource.cpp |
static &42;param OutCompiledFilter The output filer supplied to optionally recursive &42;&42;return false if it s not possible to display any otherwise true &42;staticbool CreatePathFilter
&40;
FAssetFilterInputParams & Params,
FName InPath,
const FContentBrowserDataFilter & InFilter,
FContentBrowserDataCompiledFilter & OutCompiledFilter,
FSubPathEnumerationFunc SubPathEnumeration
&41;