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Unreal Engine C++ API Reference > Plugins > ContentBrowserAssetDataSource > UContentBrowserAssetDataSource
Type | Name | Description | |
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*param OutCompiledFilter The output filer supplied to | Call in CompileFilter() to populate an FAssetFilterInputParams for use in CreatePathFilter and CreateAssetFilter. | |
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*param OutCompiledFilter The output filer supplied to | Call in CompileFilter() after PopulateAssetFilterInputParams() to fill OutCompiledFilter with an FContentBrowserCompiledAssetDataFilter capable of filtering folders | |
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*param OutCompiledFilter The output filer supplied to | Call in CompileFilter() after CreatePathFilter() to fill OutCompiledFilter with an FContentBrowserCompiledAssetDataFilter capable of filtering assets | |
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void | CompileFilter
(
const FName InPath, |
Given a path and a data filter, produce an optimized filter that can be used to efficiently enumerate items that match it, and also query whether an item would pass it. |