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Unreal Engine C++ API Reference > Plugins > ContentBrowserAssetDataSource > UContentBrowserAssetDataSource > CompileFilter
References
Module | ContentBrowserAssetDataSource |
Header | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Public/ContentBrowserAssetDataSource.h |
Include | #include "ContentBrowserAssetDataSource.h" |
&42;param OutCompiledFilter The output filer supplied to CompileFilter&40;&41;
Remarks
Call in CompileFilter() after PopulateAssetFilterInputParams() to fill OutCompiledFilter with an FContentBrowserCompiledAssetDataFilter capable of filtering folders
Parameters
Name | Description |
---|---|
Params | The params generated from PopulateAssetFilterInputParams() |
InPath | The input path supplied to CompileFilter() |
InFilter | The input filter supplied to CompileFilter() /** Call in CompileFilter() to populate an FAssetFilterInputParams for use in CreatePathFilter and CreateAssetFilter. |
Params | The FAssetFilterInputParams struct to populate with data |
DataSource | The DataSource that CompileFilter() is being called on |
InAssetRegistry | A pointer to the Asset Registry to save time having to find it |
InFilter | The input filter supplied to CompileFilter() /** |