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API > API/Plugins > API/Plugins/ContentBrowserAssetDataSource
| Name | FNewAssetContextMenu |
| Type | class |
| Header File | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Public/NewAssetContextMenu.h |
| Include Path | #include "NewAssetContextMenu.h" |
Syntax
class FNewAssetContextMenu
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnImportAssetRequested | TBaseDelegate_OneParam< void, const FName > | NewAssetContextMenu.h | |
| FOnNewAssetRequested | TBaseDelegate_TwoParams< void, const FName, TWeakObjectPtr< UClass > > | NewAssetContextMenu.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Handle creating a new asset from an asset category | NewAssetContextMenu.h | ||
static void CreateNewAssetMenus
(
UToolMenu* Menu, |
NewAssetContextMenu.h | ||
static void ExecuteImportAsset
(
FOnImportAssetRequested InOnImportAssetRequested, |
Handle when the "Import" button is clicked | NewAssetContextMenu.h | |
static void ExecuteNewAsset
(
FOnNewAssetRequested InOnNewAssetRequested, |
Create a new asset using the specified factory at the specified path | NewAssetContextMenu.h | |
| Makes the context menu widget | NewAssetContextMenu.h |