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Unreal Engine C++ API Reference > Plugins > ContentBrowserAssetDataSource > FAssetFileContextMenu > CanExecutePropertyMatrix
References
Module | ContentBrowserAssetDataSource |
Header | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Public/AssetFileContextMenu.h |
Include | #include "AssetFileContextMenu.h" |
Source | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Private/AssetFileContextMenu.cpp |
bool CanExecutePropertyMatrix
&40;
FText & OutErrorMessage
&41; const
Remarks
Handler to check to see if a property matrix command is allowed