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Unreal Engine C++ API Reference > Plugins > ContentBrowserAssetDataSource > FAssetFileContextMenu
References
Module | ContentBrowserAssetDataSource |
Header | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Public/AssetFileContextMenu.h |
Include | #include "AssetFileContextMenu.h" |
Source | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Private/AssetFileContextMenu.cpp |
void CacheCanExecuteVars&40;&41;
Remarks
Initializes some variable used to in "CanExecute" checks that won't change at runtime or are too expensive to check every frame.