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Unreal Engine C++ API Reference > Plugins > ConcertSyncCore
Inheritance Hierarchy
- FArchiveState
- FArchive
- FMemoryArchive
- FConcertIdentifierRewriter
- FConcertSyncObjectRewriter
References
Module | ConcertSyncCore |
Header | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/ConcertSyncArchives.h |
Include | #include "ConcertSyncArchives.h" |
Syntax
class FConcertSyncObjectRewriter : public FConcertIdentifierRewriter
Remarks
Archive for rewriting identifiers (currently names) so that they belong to a different identifier table
Constructors
Type | Name | Description | |
---|---|---|---|
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FConcertSyncObjectRewriter
(
const FConcertLocalIdentifierTable* InLocalIdentifierTable, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | OnObjectSerialized
(
FSoftObjectPath& Obj |
|
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void | RewriteObject
(
const UClass* InClass |
|
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void | RewriteProperty
(
const FProperty* InProp |
Overridden from FArchiveState
Type | Name | Description | |
---|---|---|---|
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FString | Returns the name of the Archive. |
Operators
Type | Name | Description | |
---|---|---|---|
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FArchive & | operator<<
(
UObject*& Value |
Serializes an UObject value from or into this archive. |
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FArchive & | operator<<
(
FLazyObjectPtr& Value |
Serializes a lazy object pointer value from or into this archive. |
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FArchive & | operator<<
(
FObjectPtr& Value |
Serializes a wrapped object pointer value from or into this archive. |
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FArchive & | operator<<
(
FSoftObjectPtr& Value |
Serializes asset pointer from or into this archive. |
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FArchive & | operator<<
(
FSoftObjectPath& Value |
Serializes soft object paths from or into this archive. |
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FArchive & | operator<<
(
FWeakObjectPtr& Value |
Serializes FWeakObjectPtr value from or into this archive. |