Navigation
API > API/Plugins > API/Plugins/ConcertSyncCore > API/Plugins/ConcertSyncCore/FConcertPropertyChain
Overloads
Name
Remarks
Include Path
Unreal Specifiers
Replication/Data/ConcertPropertySelection.h
Replication/Data/ConcertPropertySelection.h
FConcertPropertyChain()
Name
FConcertPropertyChain
Type
function
Header File
/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/Replication/Data/ConcertPropertySelection.h
Include Path
#include "Replication/Data/ConcertPropertySelection.h"
FConcertPropertyChain()
Copy full snippet
FConcertPropertyChain(const FArchiveSerializedPropertyChain *, const FProperty &)
Name
FConcertPropertyChain
Type
function
Header File
/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/Replication/Data/ConcertPropertySelection.h
Include Path
#include "Replication/Data/ConcertPropertySelection.h"
Source
/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Private/Replication/Data/ConcertPropertySelection.cpp
FConcertPropertyChain
(
const FArchiveSerializedPropertyChain * OptionalChain,
const FProperty & LeafProperty
)
Copy full snippet
Parameters
Name
Remarks
OptionalChain
The chain leading up to LeafProperty. If it is a root property it can either be empty or nullptr. This mimics the behaviours of FArchive.
LeafProperty
The property the chain leads to. It will be the last property in PathToProperty. This can be the inner property of a container but ONLY for primitive types (float, etc.) or structs with a custom Serialize function.