Suppose client 1 has registered (SceneComponent, { RelativeLocation }) and has authority over SceneComponent.
IncludeAlreadyOwnedObjectPropertiesInStream
If another client already has authority over a would-be restored object's restored properties, restore it into the client's stream (but obviously don't take authority).
AllOrNothing
If another client already has authority over a would-be restored object's restored properties, do not restore anything.