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Unreal Engine C++ API Reference > Plugins > ConcertSyncClient > IConcertSyncClient
References
Module | ConcertSyncClient |
Header | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Source/ConcertSyncClient/Public/IConcertSyncClient.h |
Include | #include "IConcertSyncClient.h" |
IConcertClientPresenceManager &42; GetPresenceManager&40;&41; const
Remarks
Get the current session presence manager, if any.
that pointer shouldn't be stored and always accessed through this client.