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Unreal Engine C++ API Reference > Plugins > ConcertSyncClient
References
Module | ConcertSyncClient |
Header | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Source/ConcertSyncClient/Public/IConcertClientPresenceMode.h |
Include | #include "IConcertClientPresenceMode.h" |
Syntax
class IConcertClientPresenceModeFactory
Remarks
Interface for the presence mode factory The presence manager uses a default implementation but it is possible to change the factory to get different presence mode behavior than the default one.
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | AddReferencedObjects
(
FReferenceCollector& Collector |
Collects any reference to UObject the factory may have Called by the presence manager in its own AddReferencedObjects |
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TUniquePtr< IConcertClientBasePresenceMode > | Create a presence mode. | |
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bool | Indicate if the presence mode should be reset for recreation Called by the presence manager on end frame tick. |