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Unreal Engine C++ API Reference > Plugins > ConcertSyncClient > FConcertActivityStream
References
Module | ConcertSyncClient |
Header | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Source/ConcertSyncClient/Public/ConcertActivityStream.h |
Include | #include "ConcertActivityStream.h" |
Source | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Source/ConcertSyncClient/Private/ConcertActivityStream.cpp |
void Fetch
&40;
int64 ActivityCount
&41;
Remarks
Run asynchronous requests in background and caches the activities until consumed.