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Fully describes the name and type of a parameter a shader exposes.
| Name | FShaderParamTypeDefinition |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ComputeFramework/Source/ComputeFramework/Public/ComputeFramework/ShaderParamTypeDefinition.h |
| Include Path | #include "ComputeFramework/ShaderParamTypeDefinition.h" |
Syntax
USTRUCT ()
struct FShaderParamTypeDefinition
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArrayElementCount | uint16 | ComputeFramework/ShaderParamTypeDefinition.h | ||
| BindingType | EShaderParamBindingType | ComputeFramework/ShaderParamTypeDefinition.h | ||
| Modifier | EShaderParamModifier | ComputeFramework/ShaderParamTypeDefinition.h | ||
| Name | FString | ComputeFramework/ShaderParamTypeDefinition.h |
|
|
| ResourceType | EShaderResourceType | ComputeFramework/ShaderParamTypeDefinition.h | ||
| TypeDeclaration | FString | ComputeFramework/ShaderParamTypeDefinition.h |
|
|
| ValueType | FShaderValueTypeHandle | The value type for this definition. | ComputeFramework/ShaderParamTypeDefinition.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsAnyBufferType() |
ComputeFramework/ShaderParamTypeDefinition.h | ||
bool IsAnyTextureType() |
ComputeFramework/ShaderParamTypeDefinition.h | ||
bool IsValid() |
Determines if the type definition is valid according to HLSL rules. | ComputeFramework/ShaderParamTypeDefinition.h | |
void ResetTypeDeclaration() |
ComputeFramework/ShaderParamTypeDefinition.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static EShaderFundamentalDimensionType ParseDimension
(
const FString& Str |
ComputeFramework/ShaderParamTypeDefinition.h | ||
static EShaderFundamentalType ParseFundamental
(
const FString& Str |
ComputeFramework/ShaderParamTypeDefinition.h | ||
static FIntVector2 ParseMatrixDimension
(
const FString& Str |
ComputeFramework/ShaderParamTypeDefinition.h | ||
static EShaderResourceType ParseResource
(
const FString& Str |
ComputeFramework/ShaderParamTypeDefinition.h | ||
static uint8 ParseVectorDimension
(
const FString& Str |
ComputeFramework/ShaderParamTypeDefinition.h |