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Describes a shader function signature.
| Name | FShaderFunctionDefinition |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ComputeFramework/Source/ComputeFramework/Public/ComputeFramework/ShaderParamTypeDefinition.h |
| Include Path | #include "ComputeFramework/ShaderParamTypeDefinition.h" |
Syntax
USTRUCT ()
struct FShaderFunctionDefinition
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasReturnType | bool | If set to true then the first element of ParamTypes is the return type. | ComputeFramework/ShaderParamTypeDefinition.h | |
| Name | FString | Function name. | ComputeFramework/ShaderParamTypeDefinition.h |
|
| ParamTypes | TArray< FShaderParamTypeDefinition > | Function parameter types. | ComputeFramework/ShaderParamTypeDefinition.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShaderFunctionDefinition & AddParam
(
FShaderValueTypeHandle InValueType, |
ComputeFramework/ShaderParamTypeDefinition.h | ||
FShaderFunctionDefinition & AddParam
(
EShaderFundamentalType InType, |
ComputeFramework/ShaderParamTypeDefinition.h | ||
FShaderFunctionDefinition & AddReturnType
(
FShaderValueTypeHandle InValueType |
ComputeFramework/ShaderParamTypeDefinition.h | ||
FShaderFunctionDefinition & AddReturnType
(
EShaderFundamentalType InType, |
ComputeFramework/ShaderParamTypeDefinition.h | ||
FShaderFunctionDefinition & SetName
(
FString InName |
ComputeFramework/ShaderParamTypeDefinition.h |