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API > API/Plugins > API/Plugins/ComputeFramework > API/Plugins/ComputeFramework/FComputeDataProviderRenderProxy
Setup needed to allocate resources.
| Name | FAllocationData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ComputeFramework/Source/ComputeFramework/Public/ComputeFramework/ComputeDataProvider.h |
| Include Path | #include "ComputeFramework/ComputeDataProvider.h" |
Syntax
struct FAllocationData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExternalAccessQueue | FRDGExternalAccessQueue & | Queue for AllocateResources() to add any resources that need to be externally (non-RDG) managed at the end of compute graph execution. | ComputeFramework/ComputeDataProvider.h | |
| NumGraphKernels | int32 | ComputeFramework/ComputeDataProvider.h |