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The base types of data that shaders can consume/expose
| Name | EShaderFundamentalType |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/ComputeFramework/Source/ComputeFramework/Public/ComputeFramework/ShaderParamTypeDefinition.h |
| Include Path | #include "ComputeFramework/ShaderParamTypeDefinition.h" |
Syntax
enum EShaderFundamentalType
{
Bool = 0,
Int = 1,
Uint = 2,
Float = 3,
Struct = 4,
None = 255u,
}
Values
| Name | Remarks |
|---|---|
| Bool | |
| Int | |
| Uint | |
| Float | |
| Struct | |
| None |