Navigation
Unreal Engine C++ API Reference > Plugins > Composure > UComposurePlayerCompositingTarget
References
Module | Composure |
Header | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePlayerCompositingTarget.h |
Include | #include "ComposurePlayerCompositingTarget.h" |
UFUNCTION (BlueprintCallable, Category="Player Compositing target")
APlayerCameraManager * GetPlayerCameraManager() const
Remarks
Current player camera manager the target is bind on.