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Unreal Engine C++ API Reference > Plugins > Composure > UComposureBlueprintLibrary
References
Module | Composure |
Header | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureBlueprintLibrary.h |
Include | #include "ComposureBlueprintLibrary.h" |
Source | /Engine/Plugins/Compositing/Composure/Source/Composure/Private/ComposureBlueprintLibrary.cpp |
UFUNCTION&40;BlueprintPure, Category&61;"Composure"&41;
static void GetRedGreenUVFactorsFromChromaticAberration
&40;
float ChromaticAberrationAmount,
FVector2D & RedGreenUVFactors
&41;
Remarks
Returns the red and green channel factors from percentage of chromatic aberration.