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API > API/Plugins > API/Plugins/Composure > API/Plugins/Composure/UComposureBlueprintLibrary
References
Module | Composure |
Header | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureBlueprintLibrary.h |
Include | #include "ComposureBlueprintLibrary.h" |
Source | /Engine/Plugins/Compositing/Composure/Source/Composure/Private/ComposureBlueprintLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Composure", Meta&61;&40;WorldContext&61;"WorldContextObject"&41;&41;
static UComposurePlayerCompositingTarget &42; CreatePlayerCompositingTarget
&40;
UObject &42; WorldContextObject
&41;
Remarks
Creates a Player Compositing Target which you can modify during gameplay.