| bUseDisplacementBlueAndAlphaChannels |
uint32 |
Whether to use blue and alpha channel instead of red and green channel in computation of DeltaUV. |
ComposureUVMap.h |
- EditAnywhere
- BlueprintReadWrite
- Category="UV Mapping"
|
| DisplacementDecodeParameters |
FVector2D |
Decoding parameters for DisplacementTexture. DeltaUV = ((RedChannel, GreenChannel) - Y) * X. |
ComposureUVMap.h |
- EditAnywhere
- BlueprintReadWrite
- Category="UV Mapping"
|
| DisplacementTexture |
TObjectPtr< class UTexture > |
Displacement texture to use. |
ComposureUVMap.h |
- EditAnywhere
- BlueprintReadWrite
- Category="UV Mapping"
|
| PostUVDisplacementMatrix |
FMatrix |
UV Matrix to apply after displacing UV using DisplacementTexture. |
ComposureUVMap.h |
- EditAnywhere
- BlueprintReadWrite
- Category="UV Mapping"
|
| PreUVDisplacementMatrix |
FMatrix |
UV Matrix to apply before sampling DisplacementTexture. |
ComposureUVMap.h |
- EditAnywhere
- BlueprintReadWrite
- Category="UV Mapping"
|