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API > API/Plugins > API/Plugins/Composure
FCompositingTextureLookupTable
| Name | FCompositingTextureLookupTable |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composure/Source/Composure/Public/CompositingElements/CompositingTextureLookupTable.h |
| Include Path | #include "CompositingElements/CompositingTextureLookupTable.h" |
Syntax
class FCompositingTextureLookupTable : public ICompositingTextureLookupTable
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FCompositingTextureLookupTable() |
CompositingElements/CompositingTextureLookupTable.h |
Structs
| Name | Remarks |
|---|---|
| FTaggedTexture |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FInternalLookupTable | TMap< FName, FTaggedTexture > | CompositingElements/CompositingTextureLookupTable.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LinkedSearchTables | TMap< FName, ICompositingTextureLookupTable * > | CompositingElements/CompositingTextureLookupTable.h | ||
| LookupTable | FInternalLookupTable | CompositingElements/CompositingTextureLookupTable.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInternalLookupTable::TRangedForIterator begin () |
DO NOT USE DIRECTLY STL-like iterators to enable range-based for loop support. | CompositingElements/CompositingTextureLookupTable.h | |
FInternalLookupTable::TRangedForConstIterator begin () |
CompositingElements/CompositingTextureLookupTable.h | ||
void ClearLinkedSearchTables() |
CompositingElements/CompositingTextureLookupTable.h | ||
void ClearTaggedEntries
(
const int32 UsageTags, |
CompositingElements/CompositingTextureLookupTable.h | ||
void Empty
(
const int32 KeepTags |
CompositingElements/CompositingTextureLookupTable.h | ||
FInternalLookupTable::TRangedForIterator end () |
CompositingElements/CompositingTextureLookupTable.h | ||
FInternalLookupTable::TRangedForConstIterator end () |
CompositingElements/CompositingTextureLookupTable.h | ||
bool FindNamedPassResult
(
FName LookupName, |
CompositingElements/CompositingTextureLookupTable.h | ||
int32 FindUsageTags
(
FName LookupName |
CompositingElements/CompositingTextureLookupTable.h | ||
void LinkNestedSearchTable
(
FName KeyName, |
CompositingElements/CompositingTextureLookupTable.h | ||
| CompositingElements/CompositingTextureLookupTable.h | |||
void Remove
(
UTexture* Texture |
CompositingElements/CompositingTextureLookupTable.h | ||
void ResetAll() |
CompositingElements/CompositingTextureLookupTable.h | ||
void SetMostRecentResult
(
UTexture* Result |
CompositingElements/CompositingTextureLookupTable.h |
Overridden from ICompositingTextureLookupTable
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool FindNamedPassResult
(
FName LookupName, |
CompositingElements/CompositingTextureLookupTable.h |