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Unreal Engine C++ API Reference > Plugins > Composure > CompositingElements > UCompositingElementTransform > ApplyTransform
References
Module | Composure |
Header | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementPasses.h |
Include | #include "CompositingElements/CompositingElementPasses.h" |
Source | /Engine/Plugins/Compositing/Composure/Source/Composure/Private/CompositingElements/CompositingElementPasses.cpp |
UTexture &42; ApplyTransform
&40;
UTexture &42; Input,
ICompositingTextureLookupTable &42; PrePassLookupTable,
UComposurePostProcessingPassProxy &42; PostProcessProxy,
ACameraActor &42; TargetCamera,
const FInheritedTargetPool & InheritedPool
&41;