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Unreal Engine C++ API Reference > Plugins > Composure > ACompositingElement
Syntax
UPROPERTY&40;Instanced, Transient, DuplicateTransient, SkipSerialization&41;
TArray< TObjectPtr< UCompositingElementInput > > InternalInputs
Remarks
Authoritative lists that we use to iterate on the passes - conjoined from the public lists and the internal 'UserConstructed' ones. Used to: 1) have a single 'goto' list (w/ no nullptrs), and 2) determine passes that were cleared from the public lists so we can halt their processing (still alive via the transaction buffer).