Navigation
API > API/Plugins > API/Plugins/CommonUI
Virtually identical to a UBorderSlot, but unfortunately that assumes (fairly) that its parent widget is a UBorder.
| Name | ULoadGuardSlot |
| Type | class |
| Header File | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonLoadGuard.h |
| Include Path | #include "CommonLoadGuard.h" |
Syntax
UCLASS (MinimalAPI)
class ULoadGuardSlot : public UPanelSlot
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UVisual → UPanelSlot → ULoadGuardSlot
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HorizontalAlignment | TEnumAsByte< EHorizontalAlignment > | CommonLoadGuard.h |
|
|
| LoadGuard | TWeakPtr< SLoadGuard > | CommonLoadGuard.h | ||
| Padding | FMargin | CommonLoadGuard.h |
|
|
| VerticalAlignment | TEnumAsByte< EVerticalAlignment > | CommonLoadGuard.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BuildSlot
(
TSharedRef< SLoadGuard > InLoadGuard |
CommonLoadGuard.h | ||
void SetHorizontalAlignment
(
EHorizontalAlignment InHorizontalAlignment |
CommonLoadGuard.h |
|
|
void SetPadding
(
FMargin InPadding |
CommonLoadGuard.h |
|
|
void SetVerticalAlignment
(
EVerticalAlignment InVerticalAlignment |
CommonLoadGuard.h |
|
Overridden from UPanelSlot
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SynchronizeProperties() |
CommonLoadGuard.h |
Overridden from UVisual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ReleaseSlateResources
(
bool bReleaseChildren |
CommonLoadGuard.h |