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Container for safely replicating script struct references (constrained to a specified parent struct)
| Name | FNetSerializeScriptStructCache_ConvVersion |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationRuntime/Public/ConversationRegistry.h |
| Include Path | #include "ConversationRegistry.h" |
Syntax
USTRUCT ()
struct FNetSerializeScriptStructCache_ConvVersion
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IndexToScriptStructs | TArray< TObjectPtr< UScriptStruct > > | ConversationRegistry.h | ||
| ScriptStructsToIndex | TMap< TObjectPtr< UScriptStruct >, int32 > | ConversationRegistry.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitForType
(
UScriptStruct* InScriptStruct |
ConversationRegistry.h | ||
bool NetSerialize
(
FArchive& Ar, |
Serializes reference to given script struct (must be in the cache) | ConversationRegistry.h |