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API > API/Plugins > API/Plugins/CommonConversationRuntime
| Name | FConversationNodeHandle |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationRuntime/Public/ConversationNode.h |
| Include Path | #include "ConversationNode.h" |
Syntax
USTRUCT (BlueprintType )
struct FConversationNodeHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ConversationNode.h | |||
FConversationNodeHandle
(
const FGuid& InNodeGUID |
ConversationNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NodeGUID | FGuid | ConversationNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Invalidate() |
ConversationNode.h | ||
bool IsValid() |
ConversationNode.h | ||
FString ToString() |
ConversationNode.h | ||
const UConversationNode * TryToResolve
(
const FConversationContext& Context |
Tries to resolve the node, this may fail, the guid might be bogus, or the node might not be in memory. | ConversationNode.h | |
const UConversationNode * TryToResolve_Slow
(
UWorld* InWorld, |
ConversationNode.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator FGuid() |
ConversationNode.h | ||
operator FGuid &() |
ConversationNode.h | ||
FConversationNodeHandle & operator=
(
const FGuid& InNodeGUID |
ConversationNode.h |