Navigation
Unreal Engine C++ API Reference > Plugins > ColorCorrectRegions > FCCRShaderInputParameters > zzNextMemberIdPostProcessOutput
References
Module | ColorCorrectRegions |
Header | /Engine/Plugins/Experimental/ColorCorrectRegions/Source/ColorCorrectRegions/Public/ColorCorrectRegionsPostProcessMaterial.h |
Include | #include "ColorCorrectRegionsPostProcessMaterial.h" |
Syntax
enum
&123;
HasDeclaredResource = zzMemberIdPostProcessOutput ::HasDeclaredResource || ! FScreenPassTextureViewportParameters ::FTypeInfo ::bIsStoredInConstantBuffer
&125;