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Unreal Engine C++ API Reference > Plugins > ColorCorrectRegions
References
Module | ColorCorrectRegions |
Header | /Engine/Plugins/Experimental/ColorCorrectRegions/Source/ColorCorrectRegions/Public/ColorCorrectRegionsPostProcessMaterial.h |
Include | #include "ColorCorrectRegionsPostProcessMaterial.h" |
Syntax
class FCCRRegionDataInputParameter
Variables
Type | Name | Description | |
---|---|---|---|
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TShaderParameterTypeInfo< uint32 >::TAlignedType | ExcludeStencil | |
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TShaderParameterTypeInfo< float >::TAlignedType | FakeLight | |
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TShaderParameterTypeInfo< float >::TAlignedType | Falloff | |
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TShaderParameterTypeInfo< float >::TAlignedType | Inner | |
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TShaderParameterTypeInfo< float >::TAlignedType | Intensity | |
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TShaderParameterTypeInfo< float >::TAlignedType | Invert | |
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TShaderParameterTypeInfo< float >::TAlignedType | Outer | |
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TShaderParameterTypeInfo< FVector3f >::TAlignedType | Rotate | |
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TShaderParameterTypeInfo< FVector3f >::TAlignedType | Scale | |
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TShaderParameterTypeInfo< float >::TAlignedType | Tint | |
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TShaderParameterTypeInfo< FVector3f >::TAlignedType | Translate | |
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TShaderParameterTypeInfo< float >::TAlignedType | WhiteTemp |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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FUniformBufferRHIRef | CreateUniformBuffer
(
const FCCRRegionDataInputParameter& InContents, |
|
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const FShaderParametersMetadata * | ||
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TArray< FShaderParametersMetadata::FMember > | zzGetMembers () |
Classes
Type | Name | Description | |
---|---|---|---|
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FTypeInfo |