Navigation
Unreal Engine C++ API Reference > Plugins > ColorCorrectRegions > AColorCorrectRegion
- AActor::BeginPlay()
- AColorCorrectRegion::BeginPlay()
References
Module | ColorCorrectRegions |
Header | /Engine/Plugins/Experimental/ColorCorrectRegions/Source/ColorCorrectRegions/Public/ColorCorrectRegion.h |
Include | #include "ColorCorrectRegion.h" |
Source | /Engine/Plugins/Experimental/ColorCorrectRegions/Source/ColorCorrectRegions/Private/ColorCorrectRegion.cpp |
virtual void BeginPlay&40;&41;
Remarks
To handle play in Editor, PIE and Standalone. These methods aggregate objects in play mode similarly to Editor methods in FColorCorrectRegionsSubsystem