Navigation
API > API/Plugins > API/Plugins/ClonerEffectorMeshBuilder > API/Plugins/ClonerEffectorMeshBuilder/FCEMeshBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AppendComponent
(
const UStaticMeshComponent* InComponent, |
Appends Static Mesh component | CEMeshBuilder.h | |
bool AppendComponent
(
UProceduralMeshComponent* InComponent, |
Appends Procedural Mesh component | CEMeshBuilder.h | |
bool AppendComponent
(
UBrushComponent* InComponent, |
Appends Brush component | CEMeshBuilder.h | |
bool AppendComponent
(
const USkeletalMeshComponent* InComponent, |
Appends Skeletal Mesh component | CEMeshBuilder.h | |
bool AppendComponent
(
UDynamicMeshComponent* InComponent, |
Appends Dynamic Mesh component | CEMeshBuilder.h | |
bool AppendComponent
(
UInstancedStaticMeshComponent* InComponent, |
Appends Instanced Static Mesh component | CEMeshBuilder.h | |
bool AppendComponent
(
USplineMeshComponent* InComponent, |
Appends Spline Mesh component | CEMeshBuilder.h | |
bool AppendComponent
(
UNiagaraComponent* InComponent, |
Appends Niagara component | CEMeshBuilder.h |
AppendComponent(const UStaticMeshComponent *, const FTransform &)
Description
Appends Static Mesh component
| Name | AppendComponent |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Public/CEMeshBuilder.h |
| Include Path | #include "CEMeshBuilder.h" |
| Source | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Private/CEMeshBuilder.cpp |
bool AppendComponent
(
const UStaticMeshComponent * InComponent,
const FTransform & InTransform
)
AppendComponent(UProceduralMeshComponent *, const FTransform &)
Description
Appends Procedural Mesh component
| Name | AppendComponent |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Public/CEMeshBuilder.h |
| Include Path | #include "CEMeshBuilder.h" |
| Source | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Private/CEMeshBuilder.cpp |
bool AppendComponent
(
UProceduralMeshComponent * InComponent,
const FTransform & InTransform
)
AppendComponent(UBrushComponent *, const FTransform &)
Description
Appends Brush component
| Name | AppendComponent |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Public/CEMeshBuilder.h |
| Include Path | #include "CEMeshBuilder.h" |
| Source | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Private/CEMeshBuilder.cpp |
bool AppendComponent
(
UBrushComponent * InComponent,
const FTransform & InTransform
)
AppendComponent(const USkeletalMeshComponent *, const FTransform &)
Description
Appends Skeletal Mesh component
| Name | AppendComponent |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Public/CEMeshBuilder.h |
| Include Path | #include "CEMeshBuilder.h" |
| Source | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Private/CEMeshBuilder.cpp |
bool AppendComponent
(
const USkeletalMeshComponent * InComponent,
const FTransform & InTransform
)
AppendComponent(UDynamicMeshComponent *, const FTransform &)
Description
Appends Dynamic Mesh component
| Name | AppendComponent |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Public/CEMeshBuilder.h |
| Include Path | #include "CEMeshBuilder.h" |
| Source | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Private/CEMeshBuilder.cpp |
bool AppendComponent
(
UDynamicMeshComponent * InComponent,
const FTransform & InTransform
)
AppendComponent(UInstancedStaticMeshComponent *, const FTransform &)
Description
Appends Instanced Static Mesh component
| Name | AppendComponent |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Public/CEMeshBuilder.h |
| Include Path | #include "CEMeshBuilder.h" |
| Source | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Private/CEMeshBuilder.cpp |
bool AppendComponent
(
UInstancedStaticMeshComponent * InComponent,
const FTransform & InTransform
)
AppendComponent(USplineMeshComponent *, const FTransform &)
Description
Appends Spline Mesh component
| Name | AppendComponent |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Public/CEMeshBuilder.h |
| Include Path | #include "CEMeshBuilder.h" |
| Source | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Private/CEMeshBuilder.cpp |
bool AppendComponent
(
USplineMeshComponent * InComponent,
const FTransform & InTransform
)
AppendComponent(UNiagaraComponent *, const FTransform &)
Description
Appends Niagara component
| Name | AppendComponent |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Public/CEMeshBuilder.h |
| Include Path | #include "CEMeshBuilder.h" |
| Source | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Private/CEMeshBuilder.cpp |
bool AppendComponent
(
UNiagaraComponent * InComponent,
const FTransform & InTransform
)