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API > API/Plugins > API/Plugins/ClonerEffectorEditor
Singleton class that handles editor operations for effectors
| Name | UCEEditorEffectorSubsystem |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorEditor/Public/Subsystems/CEEditorEffectorSubsystem.h |
| Include Path | #include "Subsystems/CEEditorEffectorSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UCEEditorEffectorSubsystem : public UEditorSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEditorSubsystem → UCEEditorEffectorSubsystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCEEditorEffectorSubsystem() |
Subsystems/CEEditorEffectorSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FillEffectorMenu
(
UToolMenu* InMenu, |
Fills a menu based on context objects and menu options | Subsystems/CEEditorEffectorSubsystem.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UCEEditorEffectorSubsystem * Get() |
Get this subsystem instance | Subsystems/CEEditorEffectorSubsystem.h |