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API > API/Plugins > API/Plugins/ClonerEffector
Blueprint operations for effector
| Name | UCEEffectorLibrary |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Public/Utilities/CEEffectorLibrary.h |
| Include Path | #include "Utilities/CEEffectorLibrary.h" |
Syntax
UCLASS (MinimalAPI, DisplayName="Motion Design Effector Library")
class UCEEffectorLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UCEEffectorLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void GetEffectorEffectClasses
(
TSet< TSubclassOf< UCEEffectorEffectBase > >& OutEffectClasses |
Retrieves all effect classes available for an effector | Utilities/CEEffectorLibrary.h | |
static void GetEffectorModeClasses
(
TSet< TSubclassOf< UCEEffectorModeBase > >& OutModeClasses |
Retrieves all mode classes available for an effector | Utilities/CEEffectorLibrary.h |
|
static void GetEffectorTypeClasses
(
TSet< TSubclassOf< UCEEffectorTypeBase > >& OutTypeClasses |
Retrieves all type classes available for an effector | Utilities/CEEffectorLibrary.h |
|
static void GetEffectorTypeNames
(
TSet< FName >& OutTypeNames |
Retrieves all type classes available for an effector | Utilities/CEEffectorLibrary.h |
|