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Extension dealing with clone progress options
| Name | UCEClonerProgressExtension |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Public/Cloner/Extensions/CEClonerProgressExtension.h |
| Include Path | #include "Cloner/Extensions/CEClonerProgressExtension.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Within=CEClonerComponent,
Meta=(Section="Emission", Priority=100))
class UCEClonerProgressExtension : public UCEClonerExtensionBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCEClonerExtensionBase → UCEClonerProgressExtension
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCEClonerProgressExtension() |
Cloner/Extensions/CEClonerProgressExtension.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PropertyChangeDispatcher | const TCEPropertyChangeDispatcher< UCEClonerProgressExtension > | Used for PECP | Cloner/Extensions/CEClonerProgressExtension.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetInvertProgress() |
Cloner/Extensions/CEClonerProgressExtension.h |
|
|
float GetProgress() |
Cloner/Extensions/CEClonerProgressExtension.h |
|
|
void SetInvertProgress
(
bool bInInvertProgress |
Cloner/Extensions/CEClonerProgressExtension.h |
|
|
void SetProgress
(
float InProgress |
Cloner/Extensions/CEClonerProgressExtension.h |
|
Protected
Overridden from UCEClonerExtensionBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnExtensionParametersChanged
(
UCEClonerComponent* InComponent |
Called to reapply extension parameters | Cloner/Extensions/CEClonerProgressExtension.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& InPropertyChangedEvent |
Cloner/Extensions/CEClonerProgressExtension.h |