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API > API/Plugins > API/Plugins/ClonerEffector
| Name | UCEClonerCircleLayout |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Public/Cloner/Layouts/CEClonerCircleLayout.h |
| Include Path | #include "Cloner/Layouts/CEClonerCircleLayout.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UCEClonerCircleLayout : public UCEClonerLayoutBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCEClonerLayoutBase → UCEClonerCircleLayout
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCEClonerCircleLayout() |
Cloner/Layouts/CEClonerCircleLayout.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PropertyChangeDispatcher | const TCEPropertyChangeDispatcher< UCEClonerCircleLayout > | Used for PECP | Cloner/Layouts/CEClonerCircleLayout.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetAngleRatio() |
Cloner/Layouts/CEClonerCircleLayout.h |
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float GetAngleStart() |
Cloner/Layouts/CEClonerCircleLayout.h |
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int32 GetCount() |
Cloner/Layouts/CEClonerCircleLayout.h |
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bool GetOrientMesh() |
Cloner/Layouts/CEClonerCircleLayout.h |
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ECEClonerPlane GetPlane() |
Cloner/Layouts/CEClonerCircleLayout.h |
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float GetRadius() |
Cloner/Layouts/CEClonerCircleLayout.h |
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int32 GetRingCount() |
Cloner/Layouts/CEClonerCircleLayout.h |
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const FRotator & GetRotation() |
Cloner/Layouts/CEClonerCircleLayout.h |
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const FVector & GetScale() |
Cloner/Layouts/CEClonerCircleLayout.h |
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void SetAngleRatio
(
float InAngleRatio |
Cloner/Layouts/CEClonerCircleLayout.h |
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void SetAngleStart
(
float InAngleStart |
Cloner/Layouts/CEClonerCircleLayout.h |
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void SetCount
(
int32 InCount |
Cloner/Layouts/CEClonerCircleLayout.h |
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void SetOrientMesh
(
bool bInOrientMesh |
Cloner/Layouts/CEClonerCircleLayout.h |
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void SetPlane
(
ECEClonerPlane InPlane |
Cloner/Layouts/CEClonerCircleLayout.h |
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void SetRadius
(
float InRadius |
Cloner/Layouts/CEClonerCircleLayout.h |
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void SetRingCount
(
int32 InCount |
Cloner/Layouts/CEClonerCircleLayout.h |
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void SetRotation
(
const FRotator& InRotation |
Cloner/Layouts/CEClonerCircleLayout.h |
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void SetScale
(
const FVector& InScale |
Cloner/Layouts/CEClonerCircleLayout.h |
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Protected
Overridden from UCEClonerLayoutBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnLayoutParametersChanged
(
UCEClonerComponent* InComponent |
Called to reapply layout parameters | Cloner/Layouts/CEClonerCircleLayout.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& InPropertyChangedEvent |
Cloner/Layouts/CEClonerCircleLayout.h |