| BoneName |
FName |
Bone name on mesh where thrust is located |
ChaosVehicleMovementComponent.h |
- EditAnywhere
- Category=ThrustSetup
|
| MaxControlAngle |
float |
The angle in degrees through which the control surface moves - leave at 0 if it is a fixed surface |
ChaosVehicleMovementComponent.h |
- EditAnywhere
- Category=ThrustSetup
|
| MaxThrustForce |
float |
How the thrust is applied as the speed increases */ |
ChaosVehicleMovementComponent.h |
- EditAnywhere
- Category=ThrustSetup
|
| Offset |
FVector |
Additional offset to give the location, or use in preference to the bone |
ChaosVehicleMovementComponent.h |
- EditAnywhere
- Category=ThrustSetup
|
| ThrustAxis |
FVector |
Up Axis of thrust. |
ChaosVehicleMovementComponent.h |
- EditAnywhere
- Category=ThrustSetup
|
| ThrustType |
EVehicleThrustType |
Does this aerofoil represent a fixed spoiler, an aircraft wing, etc how is controlled. |
ChaosVehicleMovementComponent.h |
- EditAnywhere
- Category=ThrustSetup
|