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API > API/Plugins > API/Plugins/ChaosVehicles
| Name | FVehicleThrustConfig |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleMovementComponent.h |
| Include Path | #include "ChaosVehicleMovementComponent.h" |
Syntax
USTRUCT ()
struct FVehicleThrustConfig
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVehicleThrustConfig() |
ChaosVehicleMovementComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneName | FName | Bone name on mesh where thrust is located | ChaosVehicleMovementComponent.h |
|
| MaxControlAngle | float | The angle in degrees through which the control surface moves - leave at 0 if it is a fixed surface | ChaosVehicleMovementComponent.h |
|
| MaxThrustForce | float | How the thrust is applied as the speed increases */ | ChaosVehicleMovementComponent.h |
|
| Offset | FVector | Additional offset to give the location, or use in preference to the bone | ChaosVehicleMovementComponent.h |
|
| ThrustAxis | FVector | Up Axis of thrust. | ChaosVehicleMovementComponent.h |
|
| ThrustType | EVehicleThrustType | Does this aerofoil represent a fixed spoiler, an aircraft wing, etc how is controlled. | ChaosVehicleMovementComponent.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PThrusterConfig | Chaos::FSimpleThrustConfig | ChaosVehicleMovementComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const Chaos::FSimpleThrustConfig & GetPhysicsThrusterConfig
(
const UChaosVehicleMovementComponent& MovementComponent |
#todo:ControlAxes - X, Y, Z, or X & Y, etc | ChaosVehicleMovementComponent.h | |
void InitDefaults() |
ChaosVehicleMovementComponent.h |