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Unreal Engine C++ API Reference > Plugins > ChaosVehicles > FAnimNode_WheelController
- FAnimNode_SkeletalControlBase::EvaluateSkeletalControl_AnyThread()
- FAnimNode_WheelController::EvaluateSkeletalControl_AnyThread()
References
Module | ChaosVehicles |
Header | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/AnimNode_WheelController.h |
Include | #include "AnimNode_WheelController.h" |
Source | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/AnimNode_WheelController.cpp |
virtual void EvaluateSkeletalControl_AnyThread
(
FComponentSpacePoseContext & Output,
TArray < FBoneTransform > & OutBoneTransforms
)
Remarks
Evaluate the new component-space transforms for the affected bones.