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Unreal Engine C++ API Reference > Plugins > ChaosVehicles
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_SkeletalControlBase
- FAnimNode_StageCoachWheelController
References
Module | ChaosVehicles |
Header | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/AnimNode_StageCoachWheelController.h |
Include | #include "AnimNode_StageCoachWheelController.h" |
Syntax
USTRUCT&40;&41;
struct FAnimNode_StageCoachWheelController : public FAnimNode_SkeletalControlBase
Remarks
Simple controller that replaces or adds to the translation/rotation of a single bone.
Variables
Type | Name | Description | |
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float | MaxAngularVelocity | Wheel max rotation speed in degrees/second. |
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float | ShutterSpeed | Camera shutter speed in frames/second. |
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float | StageCoachBlend | Blend effect degrees/second. |
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int | WheelSpokeCount | Number of spokes visible on wheel. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Overridden from FAnimNode_SkeletalControlBase
Type | Name | Description | |
---|---|---|---|
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void | EvaluateSkeletalControl_AnyThread
(
FComponentSpacePoseContext& Output, |
Evaluate the new component-space transforms for the affected bones. |
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bool | IsValidToEvaluate
(
const USkeleton* Skeleton, |
Return true if it is valid to Evaluate |
Overridden from FAnimNode_Base
Type | Name | Description | |
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void | GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. |
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void | Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
Called when the node first runs. |