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Unreal Engine C++ API Reference > Plugins > ChaosVehicles > FAnimNode_StageCoachWheelController
- FAnimNode_SkeletalControlBase::EvaluateSkeletalControl_AnyThread()
- FAnimNode_StageCoachWheelController::EvaluateSkeletalControl_AnyThread()
References
Module | ChaosVehicles |
Header | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/AnimNode_StageCoachWheelController.h |
Include | #include "AnimNode_StageCoachWheelController.h" |
Source | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/AnimNode_StageCoachWheelController.cpp |
virtual void EvaluateSkeletalControl_AnyThread
&40;
FComponentSpacePoseContext & Output,
TArray< FBoneTransform > & OutBoneTransforms
&41;
Remarks
Evaluate the new component-space transforms for the affected bones.