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API > API/Plugins > API/Plugins/ChaosVDBlueprint
Library function to record debug draw shapes that will be played back when a CVD recording is loaded
| Name | UChaosVDRuntimeBlueprintLibrary |
| Type | class |
| Header File | /Engine/Plugins/ChaosVD/Source/ChaosVDBlueprint/Public/ChaosVDRuntimeBlueprintLibrary.h |
| Include Path | #include "ChaosVDRuntimeBlueprintLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class UChaosVDRuntimeBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UChaosVDRuntimeBlueprintLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void RecordDebugDrawBox
(
const UObject* WorldContext, |
ChaosVDRuntimeBlueprintLibrary.h |
|
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static void RecordDebugDrawLine
(
const UObject* WorldContext, |
ChaosVDRuntimeBlueprintLibrary.h |
|
|
static void RecordDebugDrawSphere
(
const UObject* WorldContext, |
ChaosVDRuntimeBlueprintLibrary.h |
|
|
static void RecordDebugDrawVector
(
const UObject* WorldContext, |
ChaosVDRuntimeBlueprintLibrary.h |
|
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static void SetTraceRelevancyVolume
(
const UObject* WorldContext, |
ChaosVDRuntimeBlueprintLibrary.h |
|