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Structure containing data about the playback engine state at the time when this struct is created. This is used for functional testing, to verify if a loaded file at a specific frame keeps the expected composition
If you change the composition of this structure or of the structures used by it, you need to re-generate the snapshots used by the scene integrity playback tests in the Simulation Tests Plugin
| Name | FChaosVDPlaybackEngineSnapshot |
| Type | struct |
| Header File | /Engine/Plugins/ChaosVD/Source/ChaosVD/Public/ChaosVDSceneCompositionReport.h |
| Include Path | #include "ChaosVDSceneCompositionReport.h" |
Syntax
USTRUCT ()
struct FChaosVDPlaybackEngineSnapshot
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FrameIndexDataByTrackID | TMap< int32, FChaosVDFrameIndexTestData > | ChaosVDSceneCompositionReport.h |
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| InstalledExtensionsNames | TArray< FName > | ChaosVDSceneCompositionReport.h |
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| SceneComposition | FChaosVDSceneCompositionTestData | ChaosVDSceneCompositionReport.h |
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| TimelineSyncMode | EChaosVDSyncTimelinesMode | ChaosVDSceneCompositionReport.h |
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