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| Name | UChaosPathedMovementDebugDrawComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/PathedMovement/ChaosPathedMovementDebugDrawComponent.h |
| Include Path | #include "ChaosMover/PathedMovement/ChaosPathedMovementDebugDrawComponent.h" |
Syntax
UCLASS ()
class UChaosPathedMovementDebugDrawComponent : public UDebugDrawComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UDebugDrawComponent → UChaosPathedMovementDebugDrawComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UChaosPathedMovementDebugDrawComponent() |
ChaosMover/PathedMovement/ChaosPathedMovementDebugDrawComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DebugArrowLines | TArray< FDebugRenderSceneProxy::FArrowLine > | ChaosMover/PathedMovement/ChaosPathedMovementDebugDrawComponent.h | ||
| DebugDashedLines | TArray< FDebugRenderSceneProxy::FDashedLine > | ChaosMover/PathedMovement/ChaosPathedMovementDebugDrawComponent.h | ||
| DebugLines | TArray< FDebugRenderSceneProxy::FDebugLine > | ChaosMover/PathedMovement/ChaosPathedMovementDebugDrawComponent.h | ||
| DebugSpheres | TArray< FDebugRenderSceneProxy::FSphere > | ChaosMover/PathedMovement/ChaosPathedMovementDebugDrawComponent.h | ||
| DebugStars | TArray< FDebugRenderSceneProxy::FWireStar > | ChaosMover/PathedMovement/ChaosPathedMovementDebugDrawComponent.h |
Functions
Public
Overridden from USceneComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FBoxSphereBounds CalcBounds
(
const FTransform& LocalToWorld |
ChaosMover/PathedMovement/ChaosPathedMovementDebugDrawComponent.h |
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRegister() |
ChaosMover/PathedMovement/ChaosPathedMovementDebugDrawComponent.h | ||
virtual void OnUnregister() |
ChaosMover/PathedMovement/ChaosPathedMovementDebugDrawComponent.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DestroyProgressPreviewMeshComp() |
ChaosMover/PathedMovement/ChaosPathedMovementDebugDrawComponent.h | ||
UMoverComponent * GetMoverComponent() |
ChaosMover/PathedMovement/ChaosPathedMovementDebugDrawComponent.h | ||
UMeshComponent * GetOwnerMeshRoot() |
ChaosMover/PathedMovement/ChaosPathedMovementDebugDrawComponent.h | ||
void HandleObjectPropertyChanged
(
UObject* Object, |
ChaosMover/PathedMovement/ChaosPathedMovementDebugDrawComponent.h | ||
void UpdatePreviewMeshComp
(
bool bForce |
ChaosMover/PathedMovement/ChaosPathedMovementDebugDrawComponent.h |
Overridden from UDebugDrawComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FDebugRenderSceneProxy * CreateDebugSceneProxy() |
ChaosMover/PathedMovement/ChaosPathedMovementDebugDrawComponent.h |
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateRenderState_Concurrent
(
FRegisterComponentContext* Context |
ChaosMover/PathedMovement/ChaosPathedMovementDebugDrawComponent.h |