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Transition that handles launching based on input for a physics-based character
| Name | UChaosCharacterLaunchCheck |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/Character/Transitions/ChaosCharacterLaunchCheck.h |
| Include Path | #include "ChaosMover/Character/Transitions/ChaosCharacterLaunchCheck.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, BlueprintType)
class UChaosCharacterLaunchCheck : public UChaosMovementModeTransition
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBaseMovementModeTransition → UChaosMovementModeTransition → UChaosCharacterLaunchCheck
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UChaosCharacterLaunchCheck
(
const FObjectInitializer& ObjectInitializer |
ChaosMover/Character/Transitions/ChaosCharacterLaunchCheck.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TransitionToMode | FName | Optional: Name of movement mode to transition to when launch is activated. | ChaosMover/Character/Transitions/ChaosCharacterLaunchCheck.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FTransitionEvalResult Evaluate_Implementation
(
const FSimulationTickParams& Params |
ChaosMover/Character/Transitions/ChaosCharacterLaunchCheck.h | ||
virtual void Trigger_Implementation
(
const FSimulationTickParams& Params |
ChaosMover/Character/Transitions/ChaosCharacterLaunchCheck.h |