Navigation
API > API/Plugins > API/Plugins/ChaosMover
| Name | UChaosCharacterJumpCheck |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/Character/Transitions/ChaosCharacterJumpCheck.h |
| Include Path | #include "ChaosMover/Character/Transitions/ChaosCharacterJumpCheck.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, BlueprintType, EditInlineNew, DefaultToInstanced)
class UChaosCharacterJumpCheck : public UChaosMovementModeTransition
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBaseMovementModeTransition → UChaosMovementModeTransition → UChaosCharacterJumpCheck
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UChaosCharacterJumpCheck
(
const FObjectInitializer& ObjectInitializer |
ChaosMover/Character/Transitions/ChaosCharacterJumpCheck.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FractionalGroundReactionImpulse | float | Controls how much of the jump impulse the character will apply to the ground. | ChaosMover/Character/Transitions/ChaosCharacterJumpCheck.h |
|
| JumpUpwardsSpeed | float | Instantaneous speed induced in an actor upon jumping | ChaosMover/Character/Transitions/ChaosCharacterJumpCheck.h |
|
| TransitionToMode | FName | Name of movement mode to transition to when jumping | ChaosMover/Character/Transitions/ChaosCharacterJumpCheck.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FTransitionEvalResult Evaluate_Implementation
(
const FSimulationTickParams& Params |
ChaosMover/Character/Transitions/ChaosCharacterJumpCheck.h | ||
virtual void Trigger_Implementation
(
const FSimulationTickParams& Params |
ChaosMover/Character/Transitions/ChaosCharacterJumpCheck.h |