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Version of a FScheduledInstantMovementEffect with Issuance Server Frame.
| Name | FChaosScheduledInstantMovementEffect |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/ChaosMoverSimulationTypes.h |
| Include Path | #include "ChaosMover/ChaosMoverSimulationTypes.h" |
Syntax
USTRUCT ()
struct FChaosScheduledInstantMovementEffect
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShouldRollBack | bool | Whether this effect should rollback or not We do not net serialize this value since any effect received from the network should always be rolled back Only effects that were issued locally by the game thread should NOT roll back since resimulation does not run game thread logic again and will fail to generate them again | ChaosMover/ChaosMoverSimulationTypes.h |
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| IssuanceServerFrame | int32 | ChaosMover/ChaosMoverSimulationTypes.h |
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| ScheduledEffect | FScheduledInstantMovementEffect | ChaosMover/ChaosMoverSimulationTypes.h |
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