| BasedLocation |
FVector |
This location is precomputed as a function of Location and Basis. |
ChaosMover/PathedMovement/ChaosPointMovementPathPattern.h |
|
| BasedRotation |
FQuat |
This rotation is precomputed as a function of Rotation and Basis. |
ChaosMover/PathedMovement/ChaosPointMovementPathPattern.h |
|
| Basis |
EChaosPointMovementLocationBasis |
Basis that the location of this point is relative to |
ChaosMover/PathedMovement/ChaosPointMovementPathPattern.h |
- EditAnywhere
- BlueprintReadOnly
- Category=Location
|
| EffectiveBasis |
EChaosPointMovementLocationBasis |
This basis indicates whether the BasedLocation is relative to the path basis or in world coordinates It is either PathOrigin or World, but cannot be PreviousPoint, since the purpose of BasedLocation is to precompute as much as possible beforehand |
ChaosMover/PathedMovement/ChaosPointMovementPathPattern.h |
|
| EffectiveRotationBasis |
EChaosPointMovementLocationBasis |
This basis indicates whether the BasedRotation is relative to the path basis or in world coordinates It is either PathOrigin or World, but cannot be PreviousPoint, since the purpose of BasedRotation is to precompute as much as possible beforehand |
ChaosMover/PathedMovement/ChaosPointMovementPathPattern.h |
|
| Location |
FVector |
The location to move toward (i.e. root component location by default) |
ChaosMover/PathedMovement/ChaosPointMovementPathPattern.h |
- EditAnywhere
- BlueprintReadOnly
- Category=Location
- Meta=(MakeEditWidget=true)
|
| PathDistanceFromStart |
float |
Distance from the start of the path to this point. Read-only. |
ChaosMover/PathedMovement/ChaosPointMovementPathPattern.h |
|
| Progress |
float |
The progress along the path that this point corresponds to. |
ChaosMover/PathedMovement/ChaosPointMovementPathPattern.h |
|
| Rotation |
FRotator |
The rotation to rotate toward |
ChaosMover/PathedMovement/ChaosPointMovementPathPattern.h |
- EditAnywhere
- BlueprintReadOnly
- Category=Location
- Meta=(MakeEditWidget=true)
|
| RotationBasis |
EChaosPointMovementLocationBasis |
Basis that the rotation at this point is relative to |
ChaosMover/PathedMovement/ChaosPointMovementPathPattern.h |
- EditAnywhere
- BlueprintReadOnly
- Category=Location
|