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API > API/Plugins > API/Plugins/ChaosClothAssetEngine > API/Plugins/ChaosClothAssetEngine/UChaosClothAsset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetReferenceSkeleton
(
const FReferenceSkeleton* ReferenceSkeleton |
ChaosClothAsset/ClothAsset.h | ||
void SetReferenceSkeleton
(
const FReferenceSkeleton* ReferenceSkeleton, |
ChaosClothAsset/ClothAsset.h |
SetReferenceSkeleton(const FReferenceSkeleton *)
| Name | SetReferenceSkeleton |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAsset/Source/ChaosClothAssetEngine/Public/ChaosClothAsset/ClothAsset.h |
| Include Path | #include "ChaosClothAsset/ClothAsset.h" |
virtual void SetReferenceSkeleton
(
const FReferenceSkeleton * ReferenceSkeleton
)
SetReferenceSkeleton(const FReferenceSkeleton *, bool, bool)
| Name | SetReferenceSkeleton |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAsset/Source/ChaosClothAssetEngine/Public/ChaosClothAsset/ClothAsset.h |
| Include Path | #include "ChaosClothAsset/ClothAsset.h" |
| Source | /Engine/Plugins/ChaosClothAsset/Source/ChaosClothAssetEngine/Private/ChaosClothAsset/ClothAsset.cpp |
void SetReferenceSkeleton
(
const FReferenceSkeleton * ReferenceSkeleton,
bool bRebuildModels,
bool bRebindMeshes
)