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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Bind an entire mesh to the single root bone of the current skeleton set on the cloth collection.
| Name | FChaosClothAssetBindToRootBoneNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/BindToRootBoneNode.h |
| Include Path | #include "ChaosClothAsset/BindToRootBoneNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetBindToRootBoneNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetBindToRootBoneNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetBindToRootBoneNode
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/BindToRootBoneNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBindRenderMesh | bool | Whether to bind the render mesh. | ChaosClothAsset/BindToRootBoneNode.h |
|
| bBindSimMesh | bool | Whether to bind the simulation mesh. | ChaosClothAsset/BindToRootBoneNode.h |
|
| Collection | FManagedArrayCollection | ChaosClothAsset/BindToRootBoneNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FChaosClothAssetBindToRootBoneNode, |
ChaosClothAsset/BindToRootBoneNode.h | ||
FName
(
"FClothCollection" |
ChaosClothAsset/BindToRootBoneNode.h |