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Unreal Engine C++ API Reference > Plugins > ChaosCloth > ChaosCloth
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UClothingSimulationInteractor
- UChaosClothingSimulationInteractor
References
Module | ChaosCloth |
Header | /Engine/Plugins/Experimental/ChaosCloth/Source/Chaos/Public/ChaosCloth/ChaosClothingSimulationInteractor.h |
Include | #include "ChaosCloth/ChaosClothingSimulationInteractor.h" |
Syntax
UCLASS&40;BlueprintType, MinimalAPI&41;
class UChaosClothingSimulationInteractor : public UClothingSimulationInteractor
Overridden from UClothingSimulationInteractor
Type | Name | Description | |
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void | Called to update the cloth config without restarting the simulation. | |
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UClothingInteractor * | ||
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void | Disable any currently set gravity override. | |
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void | EnableGravityOverride
(
const FVector& InVector |
Set a new gravity override and enable the override. |
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void | Called to update collision status without restarting the simulation. | |
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void | SetAnimDriveSpringStiffness
(
float InStiffness |
Set the stiffness of the spring force for the animation drive. |
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void | SetMaxNumIterations
(
int32 MaxNumIterations |
Set the maximum number of solver iterations. |
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void | SetNumIterations
(
int32 NumIterations |
Set the number of time dependent solver iterations. |
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void | SetNumSubsteps
(
int32 NumSubsteps |
Set the number of substeps or subdivisions. |
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void | Sync
(
IClothingSimulation* Simulation, |
Sync the interactor to the provided context for the clothing simulation to use on its next update. |