FClothingSimulation::RefreshPhysicsAsset

Function to be called if any of the assets' physics assets changes (colliders) This seems to only happen when [UPhysicsAsset::RefreshPhysicsAssetChange](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset\RefreshPhysicsAssetChange) is called with bFullClothRefresh set to false during changes created using the viewport manipulators.