Navigation
Unreal Engine C++ API Reference > Plugins > ChaosCloth > ChaosCloth > FClothingSimulation
References
Module | ChaosCloth |
Header | /Engine/Plugins/Experimental/ChaosCloth/Source/Chaos/Public/ChaosCloth/ChaosClothingSimulation.h |
Include | #include "ChaosCloth/ChaosClothingSimulation.h" |
Source | /Engine/Plugins/Experimental/ChaosCloth/Source/Chaos/Private/ChaosCloth/ChaosClothingSimulation.cpp |
void RefreshPhysicsAsset&40;&41;
Remarks
Function to be called if any of the assets' physics assets changes (colliders) This seems to only happen when UPhysicsAsset::RefreshPhysicsAssetChange is called with bFullClothRefresh set to false during changes created using the viewport manipulators.